The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. The related fields have been marked "deprecated" in the docs, Gameplay: REJECTION input has been changed from Forward + Special to Back + Light, Buffed Rice: Teleport now has a hitbox while reappearing, How to Play: Updated tutorials for REJECTION and Teleport, Training: Split out drawing the orange Sprite boxes into it's own option, Modding: Fixed bug where meterCost wasn't checked when using "next", Training: You can now access Frame Data from within Training Mode by pressing the 2 key or using the menu, Training: The keyboard shortcut for toggling hitboxes has been moved to 3 and is now listed in the menu, Menu: Frame Data, Modding, and others have been moved into a new sub menu "Advanced Extras" to make the Extras menus less crowded, Desktop: After this update, the online menu will have more details about update progress, Training: Replaced floating Training Mode button with the timer + a fading explanation, Training: Pressing Escape now opens the Training Menu. Will they be affected by equipment remix and the random equipment locations? (Login|Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! By supporting creators you love on Patreon, you're becoming an active participant in their creative process. Click. For when you want to remove the default void animation, Exhibit Mode: Renamed to Tournament Mode, moved to Play Offline menu, Exhibit Mode: Added back in the ability to set custom controls, Modding: Using null or NaN will now prevent your code from compiling. and our and the greatest ones keep making quality stuff. The juggle trajectory on hit has been slightly altered to ensure the safe jump still works, Tutorial: Removed chip damage reference from Palm's strategy tutorial, Gameplay: Added "Punish" label above combo counter when the combo starts by hitting the opponent during recovery frames, Hall of Fame: Added YouTube link for the 6 Month Anniversary Tournament, NOTE: A "Punish Combo" does not confer any bonuses (like Counterhit), it is merely cosmetic, Added two new gameplay mechanics: Blue Life and REJECTION, Blue Life is recoverable life that you receive when blocking most Heavy and Special attacks, Blue Life recovers slowly over time, but will be instantly lost if when hit, REJECTION is a new defensive mechanic that costs 1 bar of LOVE METER and is performed by pressing Forward + Special while blocking, REJECTION pushes your opponent away and quickly recovers 100 Blue Life, if present, Gameplay: Chip damage has been removed from all attacks except Noodle Fist, Rice Swipe, and Beef Lemon, Gameplay: Most moves that used to do Chip instead deal a comparable amount of Blue Life, Nerfed Noodle: Chip damage on Fist reduced 40 > 30, Nerfed Rice: Chip damage on Swipe reduced 40 > 30, Training: Added Normal/Refill/Freeze options for Blue Life, Tutorial: Added information about Blue Life to the Blocking section in Basics, Frame Data: Added Blue Life info for all attacks and added REJECTION, About: Added a Special Thanks for shygybeats, the organizer of the Tough Love Gauntlet tournament series, Hall of Fame: Added the Potato Weekly tournaments, Changelog: The changelog is now downloadable in JSON form (scroll to the bottom), Hall of Fame: Added general description and "last updated", Extras: Added "Hall of Fame" page with tournament results and links to brackets + VODs, Gameplay: Added unpushable pushboxes to BURST. I answered you that it's on patreon, so click onmy profile where I have linked my patreon @lolcl I see you are already on discord meanwhile I came here, NOTE: real gangs improvements that are part of 5Real wip package are not separate mod, it's part of whole game overhaul NOT SEPARATE MOD FOR GANG IMPROVEMENTS, what is wov? Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. The downloads will be listed under Assets. Instead, they are uploaded when a Replay is shared. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.offset added. - 92% of the 14 user reviews for this game are positive. @ArmaniAdnr lmao wtf? Hall of Fame: Added ability to search by free text, Hall of Fame: Added ability to sort by date or number of entrants, Hall of Fame: Added contact info for submitting community events, Gameplay: The win screen will now show the winning player's tag instead of the character name when available, Server Lobbies: Wait for both player inputs to start spectating to mitigate spectator rollbacks, Loading: Slow slide animation has been replaced with a quick vertical swipe. Added color select with two more "striped" colors per character. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. Now they download only when needed (like sprites), Changed Victory music (bell + stringer) to use Music volume instead of SFX, Fixed bug where karaing could play two sound clips, Added a small buffer before showing KO + playing the bell to help prevent KO rollbacks, Replaced infinite time option with 150 seconds (infinite time outside of Training/Tutorials could cause performance issues and replay bugs), Lobby: Spectators receive inputs in larger batches + a little later. Spectators should now be 4-5 seconds behind and experience minimal rollbacks, > If one of the active players disconnects (eg: closes browser), everyone will get kicked back to lobby instead of getting stuck, > Common errors are now explained with a popup, Training Mode > Blocking Setting now applies to both characters for more control while recording, Fixed bug where the "same color prevention" system wasn't working for Lobby spectators, You now must agree to the EULA everytime you log in to your account, Added green/red color to buttons on EULA to make it clear which is confirm vs deny, Additional refactoring of online play modes, > Casual has been split from Private / Lobby matches in preparation for Ranked, > Gameplay should not be affected. Ranked/Casual: Increased server timeout 1 > 30 minutes. Even if you don't post your own creations, we always appreciate feedback on ours. amazing. Dash should now travel the same distance as before when done alone, done out of Sweep or Dash, or when cancelled into a followup. Pressing Escape again will exit to Character Select, Loading: Moved sprite mirroring into memory, Players with a strong internet connection or slow machine will experience slightly longer Loading times, Total package size has been reduced 35%, decreasing hosting costs and bandwidth usage. 27. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. https://docs.google.com/document/d/1cOWc5gsOBfJFom0xcKP51tTLfk50aYI4OCJ6IvaYg0Q/edit?usp=sharing. Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. Reversal is a new option that will play your recording once as soon as the dummy comes out of hitstun, blockstun, juggling, or knockdown, Private Match: The example code has been fixed to match the current code length (7 digits), Modding: Added optional "modAuthor", "modDescription", and "modRevision" fields so you can better document your modded files (see the docs in the mod tool). Tough Love Arena is getting spooky to celebrate the official tournament happening tonight! Windows certification is coming soon! Gameplay should be unaffected. Your settings will be preserved, If nothing happens when you run the AppImage, you might need to, The Tough Love Arena desktop application is no different from the website, When there is an update to the game, the desktop version will usually be behind for ~10 minutes, If the patch affects gameplay, you will not be able to play online until the desktop client updates, The desktop application is designed to assist those who wish to play offline or on the go, If you are running an offline tournament or event, please use this downloadable version to avoid any network issues, The game will automatically check for updates on startup and then every 5 minutes, If theres been an update, you will see a notification telling you to close the application so it can update itself, If you download/use an old installer, it will install that version, but then auto-update as soon as you launch it, If you wish to continue using an older version, use an old installer, then disable your internet connection. Privacy Policy. To address (1), we reduced the risk and reward across the board, reducing the time to punish but also reducing the max damage possible. NOTES: The recent April Fools patch had a lot of wacky stuff, but some of the changes were experiment balance tweaks. Gameplay: Fixed bug where getting hit by BURST would drain Blue Life (only attacks that deal damage can drain Blue Life), Animation: BEEFCAKE effects animation has been changed to be less disorienting, Buffed Pork: The first hit of Caber Toss is now unburstable, matching the behavior of normal throws, Nerfed Noodle: Grounder can no longer hit airborne opponents, Nerfed Rice: Fixed bug where Swat Slam was missing hurtboxes during recovery and could not be hit by BURST, Fixed Noodle/Rice: Jump's first active frame now appears at the correct height to hit a standing opponent, Buffed Noodle/Rice: Jump now travels further, effective startup reduced 37 > 35, Buffed Noodle: Fist now cancels to Jump on both hit and block, enabling corner combos and fake frametraps respectively, Nerfed Noodle/Rice: Added 8 frames of Recovery + Blockstun to Whip Splash, making it easier to react and punish on block. @armaniadnr Could you give me the link to your discord? We approached this from two angles: nerf the attacker, and buff the defender, > Onion/Garlic can no longer bully Beef/Pork with a Sweep that goes under their Heavy Punch, > Onion can no longer use Hopkick to reset pushback AND get chip from Roundhouse, they will have to choose, > Armor moves were weak to pressure, as the attacker could RAPID to make it safe. Frenzy's juggle rework is in prepartion for more Noodle changes coming soon! NOTE: According to recent tournament results and player sentiment, Onion/Garlic are a little too strong. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). Now you can choose to use the gear icon to set custom controls for player 2, Character Select: The gear icon is now visible in Training Mode, Custom Controls: Escape will now exit the popup without saving changes, Gamepad: Added logic to support Razer Panthera fightsticks when set to DP (it no longer works in LS), Character Select: Fixed bug where the gear button wouldn't work under certain circumstances, Gamepad: Add limited gamepad support for the Introduction menus, Gamepad: Plugging in a new controller at any menu will open the button select menu, Local Versus: Added a new gears icon next to Mods that allows you to open the Custom Controls menu without a mouse, Mouse: The mouse cursor will now autohide after 5 seconds of not moving, Mouse: A hidden cursor won't force the menu to stick to a button the way it normally does, Desktop: Fixed bug where replay links were invalid, Replays: Added LOAD REPLAY submenu where you can load replays on Desktop / without restarting the game, Menu: Fixed bug where using the ENTER key to submit a text form (eg Join Lobby) could sometimes temporarily lock out controller/keyboard input if you stayed in the menu, Gameplay: The controls reminder at the bottom of the screen will autohide if you have customized your controls, Local Versus: You can now select skins you haven't unlocked, like Training Mode, Character Select: For game modes were you can select all skins (Local Versus, Training Mode), the skins you haven't unlocked yet now have a little lock icon (they are still pickable), Modding: Updated docs with the new SFX ids, Gameplay: Throw animation on hit increased by 5 frames, to give the new sounds more room to breathe, Sound: Added and re-arranged the sound effects for all characters, Sound: Common attacks like Light and Heavy have a pool of 2-5 similar sounds that are played at random, Sound: Jump, Throw, and Special attacks each have a single, distinct sound cue, Sound: Attacks are no longer randomly silent, they will always make a noise, Sound: Added sound effects when you gain a bar of meter, Animation: Added visual effects when you gain a bar of meter, Animation: Ghost Onion has been reworked to make the legs more visible during Sweep, Animation: Noodle's shoes have been recolored for the Pistachio, Strawberry, and Plaid skins, Removed Halloween Patch. Lobbies have been reworked a lot under the hood. Downtown Los Angeles is the central business district of Los Angeles, California. Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. About. +3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback. NOTE: We want to keep Pork's 50/50 traps, but slightly reduce the frequency. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. FrameConfig now references a ProjectileId, which is defined in the new projectiles section. Tough Love Arena is getting spooky to celebrate the official tournament happening October 28 While the patch is active, the halloween skins are unlocked for all players This patch will be reverted on November 1 0.97.2 2022/10/12 Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air This is not a bug :), The algorithm is a bit more complicated than we've explained here, but these are the basic rules. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by TOUGH LOVE ARENA. This is my best mod i've created this far in the span of TLA's modding history, and I want the world to see how saucy the mod potential can really be. Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". This should help the other characters fight them without changing their combo structure or gameplan. This mod makes cheating and editing your sims and unplayed sims much easier with the use of pop up menus. Animation: Added back in screen shake as a setting you can enable in Options (turned off by default), Menu: Parry frames are now counted as Active frames, and other misc cleanup on the Frame Data menu, Canary: Modified UI to better identify footage from a Canary build, Animation: Updated Whip, Gutpunch, and Sweep animation to better match their hitboxes. Playing a Ranked Match as Onion won't affect your Beef rank, Each character starts out Unranked. Windows: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install You will see a warning the first time you install. The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. Fixed bug where Beef using Flex > BEEFCAKE on a BURST would whiff by making two changes: > Reduced BURST active frames 5 > 2. - Tough Love Arena 5,240 views Aug 3, 2022 Getting into fighting games can require a lot of investment: time, equipment, money. Click the heart in the top left when playing online, You can also access the EMOTE system with the keyboard using 1-3, You can disable sending + receiving emotes in the OPTIONS, Slightly reduced size of recovery hurtbox on Sweep, Slightly increased size of hitbox on second attack of Uppercut (to prevent dropping out), Fixed bug where Roundhouse recovery hurtbox wouldn't appear until the end of recovery, Added a little more forward movement to Trip to ensure that the "L > H > L, L" link wouldn't drop, Added RANDOMIZE button to quickly change names in ACCOUNT > EDIT, Fixed bug where ACCOUNT menu wasn't reachable, Added ONLINE > ACCOUNT menu, where you can log in via email and customize your display name, Updated account logic for production testing (coming soon), Decreased size of zip (WIP offline version), Replays now have a submenu where you can copy the replay URL without watching the entire replay, Fixed UI bug where text was too large on the win screen when watching Replays on mobile, Fixed Frame Data menu to fit on mobile displays, Removed the FPS test and Art Ref menus from mobile EXTRAS menu to reduce clutter + there are currently non-functional on mobile, Improved draw performance by scaling graphics down if resolution is greater than 1080 (720 for mobile). Post an announcement to share updates to your community. Fun fact; Los Angeles doesn't look this pretty. Everyone has also been slightly slowed down / brought closer together to help prevent faster characters running away, Throw avoid: Walking forward to avoid throws is admittedly strange, but we're trying it out for a reason. Pressing any button to exit Attract Mode will take you straight back to Tournament Mode, Pause Menu: Fixed bug where gameplay would not stop in certain offline game modes, Pause Menu: Fixed race condition during gameplay where the first pause wouldn't require holding the button, Loading Screen: When playing offline, you can now exit the Loading Screen by pressing Escape or using the Pause Menu, Tournament Mode: Removed the Custom Controls gear (you can still edit controls via the Pause Menu), Maintenance: Refactored how Pause configuration (when to show which buttons) is layered and managed, Attract Mode: Renamed all references to Demo Mode > Attract Mode, Pause Menu: Fixed race condition that could prevent the button from reappearing after exiting a game, Maintenance: Rewrote asset loading to limit the number of simultaneous requests, This will make the Loading screen more responsive to inputs (emotes, pause, etc), If you idle at the splash screen for 30 seconds, it will play a demo - an example round between two CPUs, This mode is turned off by default while we make improvements. Loop has been moved from Key5 to here. Finished and free-to-play! If you have a previous version installed, replace it with the new one. "), Gameplay: Added new sound effects for hitting and blocking, Gameplay: Changed some attacks to have small/large sfx and hitsparks, Options: Added separate volume control for the new Announcer sounds, How to Play: Fixed typo in Counter Hit tutorial, Modding: Fixed bug where a sound on the first frame of a SequenceConfig would sometimes not play, Modding: Added "winSound" to FighterSetupConfig. Browser Games - Tough Love Arena - The Spriters Resource WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming? This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. It's simple, stays in the spirit of throws (they only work on blocking), and fixes the difficult scenario of consistently avoiding Caber Toss (just hold forward), Throw ranges: These been expanded in proportion to walk speed. This works with keyboard/controller/mouse/touchscreen, Added "Render FPS" option. Frenzy should work like it did before in 99% of situations. Stalled 50% You can now consistently double parry Noodle/Rice Slap, as was originally intended, Replays: Fixed bug where loading a Replay via URL would fail if your local replay storage was full of more recent matches, Modding: Fixed bug where "mirrorImage" didn't work when facing left, Modding: Added "mirrorImage" to FrameConfig so you can now mirror sprites, Modding: Update will convert any usages of Garlic's unique Dash Back sprites to normal Dash sprites with the new mirroring method, Lobbies: Added new "Host Only" option for uploading mods, to make running mod tournaments easier, Modding: Added versioning to mod files along with an automatic updater, in prep for larger engine changes, Modding: Added new modding popup for communicating errors and info (this will eventually replace the disruptive browser alerts), Replays: Fixed bug where the Fullscreen button covered the options button, Frame Data: Fixed input notation for Indecisive Lemon, Hall of Fame: Added recent events and backfilled some VOD links, About: Updated YouTube url to our new personalized address, Hall of Fame: Added recent Tough Love Gauntlet events, To play with mods, the host needs to enable it during Lobby creation, From the Lobby waiting room, click the button "Load Mods" to upload mods to the Lobby, Everyone can upload mods, but only the host can delete them, Once in Character Select, you should see the mods that you and others have uploaded to the Lobby, Lobby mods are stored separately from the Offline mods added in 0.62.0, Lobbies: The lobby waiting room UI has been slightly redesigned to make room for more features, Menu: Fixed UI bug where the Fullscreen button wouldn't close to the corner on certain menus, Ranked: You can now choose Random (it will select a character for you, and then continue as normal), Character Select: Random and Boss Characters can now be selected via keyboard / controller, Modding: Added MOD option to Character Select in most offline game modes (online coming soon! 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