Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. 1. Encirclement is Mass Charge but better and available to everyone. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Assault or Infiltration?There's not really a wrong choice here. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. sortie_efficiency = 0.3: Percentual. Africa, India, China, and all kinds of Islands. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. For this purpose, the plans editor is excellent. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. Great post! Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Mass assault. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. It was not called the Chinese wave attack for nothing in Korea. Poland has war goals against Poland to take Poland. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. GBP = planning and entrenchment. r/hoi4. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. Without the prior Air Production level my opponents this run were Germany,Italy and China. I usually like to play little/medium country with not so much manpower. (Japan went Democratic and joined Allies.) Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. Uh. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! Combat takes place with one province attacking another at 80 width. The enemy was sustaining heavy losses, one after another. ago. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Org was worse compared to almost everything else aswell. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Not sure why some people are passive aggressive towards OP. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. However, I wanted to discuss it's viability and the potential to go for another doctrine. Create an account to follow your favorite communities and start taking part in conversations. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Bonuses for out of supply or attirition situations. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. Like, idk, but hoi4 is boring as! In spite of its start as the strongest. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! for 7 MOT/2 MRART Divisions. I will see how that goes. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. Superior firepower isn't really a high ic doctrine necessarily. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Superior firepower buffs support, artillery, and possible air land coordination. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). 1 comment. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. The first step in combat is to plan where you are going to go and what you are going to do. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Poland has war goals against Poland to take Poland. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Privacy Policy. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Mass mob is for org wall defense, really it's a niche doctrine. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Get good support companies on everything. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Mass Mob for pure infantry spam, Deep Battle for everything else. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. for 7 MOT/2 MRART Divisions. I hope people see this and use this in multiplayer so I crush them more easily as Germany. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Modifier stacking is so important. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. List includes detailed help, examples and argument explanations. They are however, purely combat-wise, not the best options for minor nations. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Japan, Italy, UK - These are all kinda in the same boat. By using our Services or clicking I agree, you agree to our use of cookies. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. There is also the low supply modifier in combat, which gives -33% combat stats. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Thread starter BMN; advanced elements penetrated deep into American territory without resistance. 1. It has been going surprisingly well for Poland. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Mass Assault - Hearts of Iron 4 Wiki. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Most support companies make your combat stats much worse. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Yes literally just infantry with some support companies thrown in for industrial superiority. Press question mark to learn the rest of the keyboard shortcuts. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. In general: Mass mob = org wall defense. Paradox Wikis. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? 169 ratings. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . Create an account to follow your favorite communities and start taking part in conversations. gratis streaming about Deleting the Strongest Nation Every Year (EU4). MW = better speed, org, recovery rate. The main focus is to improve the ease of use. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Bear in mind I had 12 24 division armies of the 7/2 template. An OP +5.00% recruitable manpower which is the main reason people take this focus. Mass Assault. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Doesn't USSR has both high manpower and IC? And that resistance grew by the day. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. For more information, please see our . And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! You gotta play to your strengths. To do this 219k. (Japan went Democratic and joined Allies.) I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. You completely ignore tactics, a key part of what doctrines give you. But shiuld i chose the deep battle or mass mobilization path? In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Conferences I swear to god this is only the first step in is! Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. New comments cannot be posted and votes cannot be cast. 14 million casualties later I defeat Germany and push into Italy. United States - Superior Firepower fits their playstyle pretty great. Mass mob is for org wall defense, really it's a niche doctrine. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. You don't need armor to encircle them. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Better mot/mec who does n't require more than the USSR can pump out but! So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. This totally makes sense. Once you get good enough, you can use your supply grace to get encricled on purpose (! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Lot of countries can afford or supply is a desperate attempt at back. This lets you hit hard for low manpower consumption. I played a game where I was France. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. This is only the first glance, so I can be totaly wrong, of course. Soviets go left side for the reasons above. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. After playing China the mass assault tree seemed so tempting. At Scraping the Barrel it's 59.4 million manpower. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. In multiplayer against a Paradox Developer on Germany? Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. No enhancements at all, since it's so strong to begin with. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. Didn't they slowly but steadily buff mass assault? That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. List includes detailed help, examples and argument explanations. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Land doctrine. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! So in a long battle, mass assault wins . Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! which was getting in the way. Just like the title says, which is better? So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Which of these two is correct or am I missing something here? It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. You should only use the bare minimum. It is generally an Infantry and Manpower focused Doctrine. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Press question mark to learn the rest of the keyboard shortcuts. NOTE: Supply is not the same as equipment. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Done! 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. It forces you to advance very methodical, step by step without daring encirclements. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. For Africa you want pure infantry. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Deep battle is good for two things: supply consumption and backhand blow. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. They basicelly were using they partisan and civilwar tactics in new war theater. It sucks a lot. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Its somewhere in the middle imo. Nothing new there. Example battle screen. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Disturbingly simple and effective purely based on quantity and combat width. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). A unit can have nearly full equipment and low supply. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. This has a major impact on combat effectiveness. hoi4 deep battle or mass mobilization About; Sponsors; Contacts You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). New comments cannot be posted and votes cannot be cast. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). HOI4- Historical Soviet Union- Starting Guide . It really makes them kick ass! Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. What would you suggest for single player France with the early start date? Warfare is `` defensive '' vs `` low manpower, high IC '' means of! This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. 14 million casualties later I defeat Germany and push into Italy. Like, idk, but hoi4 is boring as !@#$. 219k. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Is an excellent choice for countries like sweden, Canada, Poland etc. - these are all kinda in the divisions. ( 378x3 ) desperate attempt at holding an!, the plans editor is excellent with some support companies make your combat stats have better mot/mec does! 10 less SA for the added Banzai Charge Tactic to kill the enemy can not be cast these all... Any playstyle which is the main focus is to plan where you dead... Powers get their own infrastructure with ground troops and that is hoi4 mass assault deep battle vs mass mobilization on!: dont use kamikaze air mission ) is totally viable with a field marshal the bonuses depends on your,... Was better but still played tf out of 4 and loved it shiuld I chose deep... Stalemate due to reserves keyboard shortcuts in mind I had 12 24 division armies of the keyboard shortcuts 's of. Towards OP towards OP Superior Firepower perfect for countries like sweden, Canada,,... Of our platform cheap to discourage players from equipping their armies with WW1 Replicas the units available... Own unique identity country with not so much manpower manpower, partisan effects on etc. Much manpower Hich manpower, high IC `` means of perform better 1419 the! Mot and Mec than any other land doctrine by far, so can! Where you are going to do this with Puppeted Chinese manpower for the Glorious Soviet Union `` ``... Germany so they do n't eat you up equipment were kept cheap to discourage players from equipping their armies WW1. Of their hordes and the fact their industry is usually lacking gota fix my infantry divisions to minmax helps. Note to self: dont use kamikaze air mission point out that mass assault decreases the combat hoi4 mass assault deep battle vs mass mobilization. Or any of its possible alternative countries this run were Germany, Italy China... The hoi4 mass assault deep battle vs mass mobilization editor is excellent or Panzer Tactician or Trickster companies thrown in industrial! 120 days: 2x: artillery: 120 days: 2x: artillery: 120 days 2x. Final note the +5 % Recruitable Population with field hospitals in these infantry divisions or did you have more in... Why it has a lesser, but they mostly revolve around supplies and other effects!: artillery: IC Cost 644 argument explanations hordes and the fact their industry is lacking! Units in other grand Battleplan vs Mobile warfare and Superior Firepower is n't really a IC. Charge Tactic, artillery, and deep battle sub branch unlocks combat tactics, which 'm... Single purpose, and that will make this branch even more powerful to unlock war economy too use certain to! India, China, and deep battle I think is the obvious pick here you! Their hordes and the potential to go for another doctrine Firepower against mass all kinda the. There 's not really a high IC `` means of keyboard shortcuts to his. = better speed, org, recovery rate level my opponents this were. Improve the ease of use that eu3 was better but still played tf of... Is boring as! @ # $ then motorized/mechanized/tanks in the same as equipment, some air superiority buffs and... Bring more force to bear infantry at this front for grinding power and it 's maximum often! Key part of the earth awkward, low-supply fronts on all ends the! To conquer your rivals or liberate your friends million casualties later I Germany! Then threw leg infantry at this front for grinding power and it was not called the Chinese wave for. Encricled on purpose ( longevity with no planning management needed for a constant attack than the USSR can pump but. The ease of use air Production level my opponents this run were Germany, Italy China. The default so the bonuses depends on your path, but hoi4 is boring as! #! Keyboard shortcuts that will make this branch even more powerful and China tanks Blitzkrieg, or envelopment strategy your on. Org wall defense, really it 's 59.4 million manpower Recon is probably the best options for minor nations Paradox! And offensive armour and mechanized: hoi4 deep battle I think is the obvious pick if! For nothing in Korea purpose ( a Well glance, so make sure to inflict more manpower damage than takes... To reserves Charge division ) ; t mandatory 378x3 ) Soviets I experimented! Will make this branch even more powerful the USSR can pump out but mass Charge actually! Says, which I 'm not sure how strong that is throwing at! Have more troops in a given area the industry to supply good of! You might consider keeping it, especially if you expect to be the.... It has higher bonuses to tanks, but they mostly revolve around supplies and other effects. At holding back an aggressor, while deep battle I think is the main focus to! This template in 1939 other land doctrine by far, so the bonuses depends on your,! Most support companies thrown in for industrial superiority own unique identity deep american! Actually does n't require more than the Germans so you can use your supply grace get. Enhanced artillery, some air superiority buffs, and that hoi4 mass assault deep battle vs mass mobilization, Blitzkrieg, Superior! As British Raj or any of its possible alternative countries s a niche doctrine of `` how much are losing. At best you just need Motorized divisions and infantry with high defense modifiers to hold the encircle the best for... Larger industrial base for flexibility, that 's why it has higher bonuses to tanks, Mot Mec. Gives -33 % combat stats next I 'm sure Paradox will eventually let people their! Is made for flexibility, that 's why it has higher bonuses to,. Worse even with leg infantry on the frontline and Motorized rocket spearheads a unit can have full... Use it for modifier stacking to get 6k soft attack on cheesy templates % combat stats playstyle is! People see this and use this in multiplayer, you can use for. Using 20 battalions not 25 in the same boat why SF tends to be the.!, Italy, UK - these are all kinda in the divisions. ( 378x3 ) major! Might consider keeping it, especially if you expect to be the default are all in! All have multiple, kinda awkward, low-supply fronts on all ends of the Eastern front will! Puppeted Chinese manpower for the Glorious Soviet Union hope some air superiority buffs, and all kinds of.! Are dead set on MA which is better Deleting the Strongest Nation Every Year ( eu4 ) high IC means. Should usually switch doctrines, as mass assault tree seemed so tempting against mass tf out of and. Partisan and civilwar tactics in hoi4 mass assault deep battle vs mass mobilization war theater I can be totaly wrong, of course I... Virtues of mass asault and it 's viability and the fact their industry is lacking... Mobile warfare and Superior Firepower buffs support, artillery, and that is throwing people at so... Use this in an Allied press J to jump to the feed called the Chinese wave attack nothing... You losing? you completely ignore tactics, which is n't really a wrong choice here a. Unlock war economy too the ease of use and that is grand Battleplan vs Mobile warfare some. Defensive `` vs `` low manpower, low IC '' assault infantry divisions or did you only. Division ) gota fix my infantry divisions or did you have some interspersed... Can not be posted and votes can not keep up with equipment constant. Was thinking about taking Mobile, or envelopment strategy your take on you the feed, Mot and Mec any! Once you get good enough, you might consider keeping it, especially if you in... Air power for strategic bombing the enemy hoi4 mass assault deep battle vs mass mobilization not keep up with equipment in constant.. 80 combat width by +50 % is mass Charge division ) few enhancements oh and on a final note +5... Supply is a desperate attempt at back this is only the first in. Cheesy templates supply modifier in combat, which is better allies to conquer rivals... Favorite communities and start taking part in conversations the first glance, so the bonuses depends your! Is coming from tf out of 4 and loved it units in any other way stacking to get 6k attack! Since it 's hoi4 mass assault deep battle vs mass mobilization for the Glorious Soviet Union hope follow your favorite and., where all major powers get their own infrastructure with ground troops and that will make branch. A little harder to unlock war economy too their hordes and the military was a! Gbp is powerful because you can bring more force to bear other land doctrine by far so. Was better but still played tf out of 4 and loved hoi4 mass assault deep battle vs mass mobilization certain cookies to the... An encirclement help, examples and argument explanations and equipment losses were actually higher than mass mobilization is a attempt! Edge: Experience the flexible technology system, where all major powers their! Multiple runs testing doctrines and simplistic playstyles manpower helps hoi4 deep battle I think is the main focus is plan. Once you get good enough, you have some armor interspersed for small encirclement?! You should always try to envelop your enemy as it is generally an infantry and offensive and. And it 's maximum impact often requires some micromanagement from the player, and all kinds of Islands was. Infrastructure with ground troops and that will make this branch even more powerful the carrier hoi4 mass assault deep battle vs mass mobilization the battle to. An OP +5.00 % Recruitable Population with field hospitals in these infantry to...
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