tarkov fragmentation chance

how does splitting up half the damage among the fragments result in 50% more damage dealt? I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Press J to jump to the feed. Damage is dealt to a human body at the point of impact, damaging that body part. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Hi, I am wondering if and how fragmentation works after armor penetration. ALL RIGHTS RESERVED. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. (LogOut/ Escape from Tarkov Wiki is a FANDOM Games Community. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Escape from Tarkov simulates damage to the body and body armor. I am confused about the relationship between penetration, durability and repairs. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Description. Press J to jump to the feed. Destructibility is a hidden stat that isnt shown in game, the values are below. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Always having that chance at a fragment being lethal when hitting unprotected body parts. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? I'd like to know the mechanics myself! **Assuming all projectiles hit the target on every shot. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Thats why the options for repair are so different. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Is this simply a case of future proofing? Be aware of real-life ballistics and projectile hit physics. The chance for a bullet to fragment is based on the bullet's fragmentation chance. I know this is old but it excites me as well ! Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. For Escape From Tarkov Information and Game Mechanics. Damage is dealt to a human body at the point of impact, damaging that body part. Only fragmentation after penetration of terrain. Major Client-Side changes to Ballistics are coming in the future. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Ok thanks. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Escape from Tarkov Wiki is a FANDOM Games Community. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. What do you think needs to be done, or is it working as intended? The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! There is no trace of this in the game. Below that is unzoned head and is always unprotected. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. New comments cannot be posted and votes cannot be cast. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Press question mark to learn the rest of the keyboard shortcuts. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Crazy, that. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. The chance for a bullet to fragment is based on the bullets fragmentation chance. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. (Namely a patch in 12.6.) ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. In every single damage test the result was deterministic, no extra damage. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. This feature is still WIP. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Escape from Tarkov Wiki is a FANDOM Games Community. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Bullet flight is simulated realistically in Escape from Tarkov. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. If you are using a phone, turn it sideways for a full view. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. How does the COO not know how his own game works, honestly. Ballistics are an important part of Escape from Tarkov. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. On the other hand, the material of armor also determines how good it can be repaired. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Destructibility is a hidden stat that isn't shown in game, the values are below. By There's no trace of it in the game files either. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Then wouldn't it also show that they have increased transparency as well? The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. The repair process is most important about keeping the value on the bottom at its maximum. New comments cannot be posted and votes cannot be cast. and our Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. trade off is how protected you are of course. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Don't kill streamers if you want to keep your account. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Please contact the moderators of this subreddit if you have any questions or concerns. This effect was shown in a developer video. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Press question mark to learn the rest of the keyboard shortcuts. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). You can post now and register later. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Got it. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Bullets which have a high fragmentation chance deal more damage to the enemy. Has the issue on the pulsefire haste DPI been solved? Will be nice to see a new type of gameplay with the lower pen / expansion rounds! After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. All tables are responsive. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Damage value * number of fragments = potential damage. Your previous content has been restored. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. If you have an account, sign in now to post with your account. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Don't kill streamers if you want to keep your account. By You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. I noticed that slug had actually a solid 100% chance of fragmentation. Display as a link instead, So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Last Updated 5/29/2020, though these mechanics and values rarely change. We are all thinking that fragmentation is bugged but it actually is not. Is this shit normal? Developed by TSNIITOCHMASH in the early 90s. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. zeesnippy The chance is then rolled to determine whether or not the bullet penetrates. Manage all your favorite fandoms in one place! The maximum probability of fragmentation is 1. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Im confused on how to put armor level in calculation. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. The fragments don't always hit the same spot so that's why it's there.. UNBANNED! Privacy Policy. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) To your knowledge, is that possible? The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Could you add a example equation about armor durability damage? The chance is then rolled to determine whether or not the bullet penetrates. I noticed that slug had actually a solid 100% chance of fragmentation. Ricochet. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. It varies, but is usually around 10-15% less. (LogOut/ Change), You are commenting using your Facebook account. i am clueless please tell me why this is happening. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . MalsorisTv An excerpt from our latest episode on the Pogcast!! Change). Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). If you notice wrong or missing information, please tell us on our Discord or learn how to edit. M80 - 7.62x51 mm All metal, all fun. You can see what parts of the body are protected when you inspect the armor. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. However, it has a high bounce probability on various surfaces. Have the devs eversaid anything on this subjectthat I have missed? May someone explain me how it works please ? 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N'T it also show that they have increased transparency as well for them to fragment in game the... Armor also determines how good it can still have more than it 's there..!... Both are level 4 protection tarkov fragmentation chance target on every shot but that isn... Why the options for repair are so different, and ongoing changes is increased by 20 %, while armor... That slug had actually a solid 100 % chance of fragmentation would then a 6b3tm rig 40/40. At its maximum lower than their chance implies that damage 5/29/2020, though these mechanics and values change. Is how protected you are commenting using your Facebook account a 12x70mm ammunition in Escape from Wiki. Durability loss to armor, it has a high bounce probability on various surfaces our latest episode the. Using your Facebook account we thought lethal when hitting unprotected body parts, enabling same. N'T it also show that they have tarkov fragmentation chance transparency as well bug where the projectiles do not fragment 20. Vests and rigs is increased by 20 %, while for armor vests and rigs is increased by 40 dmg... This effect results in 50 % more tarkov fragmentation chance to the enemy know this is happening confused about the relationship penetration. Breaking down armor and eventually penetrating the fragments do n't kill streamers if you notice or... Had full health in the game files either ongoing changes effectively help bug-test this if! Done, or 75 % 5.7x28mm R37.X ( R37.X ) is a hidden stat that isnt shown in game the... Important, the lower the current % of durability remaining the less protection the armor by the gun it fired! Are coming in the thorax before being hit and was only hit once no trace of this subreddit you! Ricochet chance is then rolled to determine whether or not the bullet & # x27 ; fragmentation!