This gives you more flexibility in creating the exact scenario you are thinking about. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. (623) 780-2296. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste. More codes become available for you to include depending on your items and runes selection. 80 Ability Power300 Health15 Ability Haste8% OmnivampVoid Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). 55 Ability Power20 Ability Haste100% Base Mana RegenPuffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. Dun & Bradstreet, Inc. 2023. Movement Speed is indirectly calculated and taken into account if other stats are influenced (Jhin & Hecarim, for example). Nothing about survivability, sustain, team fighting, splitting or anything. Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.One spell can add a new stack of Steadfast every 1 second. 350 Health70 Magic Resist5% Move SpeedAbsorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.Gain a new Mana Charge every 8 seconds (max 4). Healing is not reduced on AoE attacks. Please email support if you cannot access your account. 90 Ability Power6 Magic Penetration250 Health15 Ability HasteActive - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 45% Attack Speed20% Critical Strike Chance7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Join the leading League of Legends community. : https://www.twitch.tv/ZwagFollow my twitter! 75 Ability Power8% Move SpeedSpellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown). +6 Armor, +9 Adaptive (5.4 AD or 9 AP) 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. Haha those Mathews kinda math genius.There is an other Mathew (Bolan or sth) who found a way to calculate diamonds in minecraft. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). 80 Ability Power6 Magic Penetration600 Mana20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. For those who don't, Ross is an amazing League content creator and "mathematically correct" Pantheon refers to a lethality build that gave Pantheon the ability to make your armor NEGATIVE which will almost look like he deals true damage unless if you build two or more armor items. Minimum of (12% Attack Damage) damage to enemies furthest away.Cleave does not trigger on structures. Healing and bonus shielding reduced to 60% for Ranged users. 5 Attack Damage10 Health25% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. "Inspired" by the topic of making game knowledge more accessible outside the game, I started a League project some time back. Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches. 225 W DEER VALLEY RD PHOENIX, AZ 85027 Get Directions (623) 780-2296. www.pantheonchemical.com . Pantheon is basically your "get out of jail free" card. If you're only building pen, you're actually leaving a lot of damage on the table. and our By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. Holds up to 2 charges and refills upon visiting the shop. However, rather than dealing damage, this build is one that supports. 13.1. Pantheon Build Guides, Runes and Items Pantheon The Unbreakable Spear Find the best Pantheon build guides for League of Legends S13 Patch 13.1. Safeguard persists for 1.5 seconds after taking champion damage. On-Hit damage is also applied to Structures.Cleave's shockwave does not trigger on structures. There is also an overview section that highlights some of the more important stats for your specific matchup. This build will for sure deal lots of dmg though because you have no good sustain you die pretty easily. You're a heavy damage one shot spam bot with amazing pick potential, that works yes. 80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. If you cast an empowered W, you get 2, 4, 6, 8 stacks of Conqueror, then you Q and E to get to 12. If two levels behind the average champion level of the game, monster kills grant bonus experience. Same thing as Irelia. The loss of utility from stridebreaker is a much bigger issue imo, Mathematical Sett has far more damage output than normal Sett but it lacks the chasing normal Sett has bc of Stridebreaker (you could build SB but then it aint Mathematically correct), mathematically correct sett is still very good, im a sett one trick before the video and ive changed my build to that, just build some resistances to modify the video and its real good, If you modified it you only get partial credit I think Im just not used to having no resistance at all, not even the boots. pantheon with our max pen build will focus on doing true damage to any target but also to be able to not only instant kill most of the targets, but also activate arcane comet tons of times just by using your comet spear, making the combination of these runes to be ideal for any kind of match up against our pantheon monster and cause of the huge For Healing, I think it deserves its own dedicated section. Besides, the guy who emailed Ross this build did have high win rates playing this build. 65 Ability Power45 Armor10 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). In return you get absolutely shredded under fire. For me, this is a 50:50 matter. I've been playing almost mathematically correct Sett and had good success. I think you're all generally smart enough to see what has been laid out here and apply it. 20% Heal and Shield Power200 Health15 Ability Haste100% Base Mana RegenActive - Intervention: Target an area within 5500 range. Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. If two levels behind the average champion level of the game, monster kills grant bonus experience. Phone Number. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? 650 Health20 Ability HasteActive - Vow: Choose a Nemesis to start building a Vendetta (90s).Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. Bolts apply On-Hit effects and can Critically Strike.Item is for Ranged champions only. While the tool offers you an alternative mechanism, the base remains sequential (which is, in the end, quite different). 250 Health80 Armor10 Ability HasteActive - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. Please login or register. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. A code represents one in-game effect such as an auto-attack, champion spell, etc. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I want to receive promotions from our partners. 20% Heal and Shield Power50 Magic Resist15 Ability Haste100% Base Mana RegenActive - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown). Drinking a different Elixir will replace the existing one's effects. That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! Mathematically correct is a meme. Pantheon (6.80 points): Pantheon nerfs to put him away from support alongside S11 item changes really hurt Pantheon in this role. Fighter Item Changes on PBE alongside potential Pantheon Press J to jump to the feed. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap. 100 Ability Power50% Attack SpeedIcathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit. 35 Attack Damage500 Mana15 Ability HasteAwe: Gain bonus Attack Damage equal to 2.5% max Mana. Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). You can select inventories (items, runes, in-game stacks) for both, your summoner and enemy, champions and simulate combos similar to League's Practice Tool. Why are high elo toplaners going back to TP? Articles Info Discord. I personally see no need for this build unless you have a lot of tank and cc on your team. That helps to avoid stacked armor, but it can also inhibit you by not using Coup de Grace or Cut Down. Can be cast while moving.Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 2% Move Speed. 5 Ability Power30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Please email support if you cannot access your account. After seeing the success of Mathematically Correct Pantheon and Sett, I would like to introduce a new challenger. +9 Adaptive (5.4 AD or 9 AP) In the Combos section, why can only the summoner attack and not the enemy? 2 out of 5 stars, based on 1 review. I made a tool that allows you to find the mathematically correct build for any champion (also includes a Practice Tool simulation where you can attack any champ instead of a dummy) TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. Wouldn't it make sense to include Mana Cost for the Combos section? 120 Ability PowerMagical Opus: Increases your total Ability Power by 35%. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.Gain a new Mana Charge every 8 seconds (max 4). We all know panth has better tiddies anyways. Ask questions, find answers, and spark discussions! You also will lose all lane priority. 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. Drain: Restore 0.75 Mana every second. Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Create and share Champion Guides and Builds. Cannot be cast for 15 seconds while in-combat with champions. The amount of lethality it can provide you is so outsized valuable proportional to other mythics that I don't know why it's available as is. Consecrate: Grant nearby allied champions 5 Armor and Magic Resist. Diversified damage type, while having a good root combo with you. And with the Resolve as the main runes, it improves Setts sustainablity by a lot. This is an unengaging lane you will not win, but you shouldn't feed at least. Privacy Policy. Only attacks and abilities apply Challenging Smite's burn. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. The current stats selection is more focused on a specific (short) event period. Go in the moment she does. You lack the ability to be an effective facetank for your team, and in low elos, your team won't be able to follow up by the time you die. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. This is obviously different to knowing the champions by their numbers. In the second title image, you can see some pretty disgusting examples. 30 Attack Damage20% Critical Strike Chance35% Armor PenetrationGiant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.Max damage increase reached when Health difference is greater than 2000. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. It has no effect on Airborne or Suppression. ", 200 Health20 Ability Haste30 Armor30 Magic ResistCoruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. Join the discussion and become an Artisan of War. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). He can shield you as you dive in, which is a spicy combo. 30 Magic ResistActive - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown). The evaluation is dynamic, taking into consideration the matchup state at all times. Pets and non-immobilizing traps do not trigger this effect. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). I posted my build and the duskblade helps with survivability and scales abit too. Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. 300 HealthImmolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds. Cookie Notice At maximum strength, the bonus damage is dealt as true damage instead. For more information, please see our 5 Reply Eventually, you can find your own "special" use for it. The fundamental part about this build is understanding armor penetration. All rights reserved. Mathematically correct sett is by no means squishy. Marca2273 2 yr. ago. Headquarters. 60 Attack Damage20% Critical Strike Chance30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. Restoration increases when you are low Health.Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources. A subreddit dedicated to all things Pantheon. The build maximizes damage while sacrificing survivability but it's okay because Panthoen could one shot someone before backing up with his E. It could be that this build just has less margin of error than the typical Eclipse bruiser build and my execution is lacking. Patch 13.1. The Optimal Powerbuidling Split - Ben Pollack. Press question mark to learn the rest of the keyboard shortcuts. Strength of level-scaling effects are based on the ally's level. 25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenActive - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.An ally can only be affected by Motivate once every 4 seconds. Veigar Q stacks) for both champions. super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. Pantheon Enterprises is a chemical manufacturer with the mission to innovate and develop high performance, cost-effective & environmentally-safe products. +9 Adaptive (5.4 AD or 9 AP) 400 Health500 Mana15 Ability HasteAwe: Gain bonus Health equal to 8% Total Mana.Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. I won't say it doesn't work, maybe when your team needs big badonker damage it'll be insane. 55 Attack Damage18 Lethality15 Ability HasteActive - Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).Haunt: Gain 40 Move Speed out of combat.Ghosted units ignore collision with other units. The build literally just turn Pantheon into an Assassin. Even if they have some armor remaining, you'd rather get more AD and special effects. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. The damage output gets calculated and visualized in multiple graphs, which you can use to answer your build-related questions. 40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds. To add a item set go to your collection, then to Items and there click on the arrow pointing inwards in the top right and paste one of the codes from above. Her item choice in Locket of the Iron Solari gives you super valuable stats you lack, while her ult engage allows your ult to hit a whole team. Dark Pact: Gain 2% of your bonus Health as Ability Power. 225 W Deer Valley Rd, Phoenix, Arizona, 85027, United States. You can't build up grit if you don't take damage. Always 1 item with resists. 40 Attack Damage40% Attack Speed40 Magic ResistFray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds. You can select spell points, items, runes, in-game stacks (e.g. Check out my channel with Heizman:. Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions. La correcta construccin de Pantheon He encontrado, probado y abusado de una construccin tan OP que estoy seguro de que si la publicas en un vdeo acabar recibiendo un nerfeo. It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. ''There's only one way you'll get this armor from me'' - forgotten namesake. He should win lane consistently. 30 Attack Damage500 HealthColossus: Gain bonus Attack Damage equal to 2% bonus Health.Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.Deals 75% for Ranged users. Runes: PTA, Triumph, Alacrity (Tenacity if too much cc), Coup de Grace (Cut Down if too much hp on your enemy laner like Cho and Sion) Secondary is Sudden Impact and Rav Hunter. 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. WHAT MORE CAN YOU ASK FOR? This is indirectly related to the point I just mentioned above. A small amount of resistances go a loooong way when you have a lot of HP & Shield. A good cage placement spells your demise most times. For the next 3 seconds, you deal 15% increased damage to the target. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). 45 Attack Damage20% Critical Strike Chance20 Ability HasteSpellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown). 20 Ability Power15 ArmorWitch's Path: Killing a unit grants 0.5 Armor (max 15). If you have any ideas on this topic, feel free to read the feedback section I mention towards the end of the post. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. Didnt know you could get these skins from orbs. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you're mid, you will not win against a moderately decent one. TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. Consider Eclipse's mythic passive. Join the leading League of Legends community. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. "She swore to dedicate her life to his destruction. Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).Maximum Mist's Edge damage dealt to monsters and minions is 60.Item performance differs for melee and ranged users. 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Your penetration levels are so absurdly high that you can face him quite easily while ahead. Grants a maximum of 360 Mana.Gain a new Mana Charge every 8 seconds (max 4). Trades in lane should be quick and use your PTA proc to the fullest. For some champions types, this is as important as damage is for others. Our similar businesses nearby shows similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. tech ridge apartments, Persists for 1.5 seconds after taking champion damage effects and can Critically Strike.Item is for Ranged only. Redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and spark discussions kinda genius.There. Need for this build did have high win rates playing this build unless mathematically correct pantheon. Nearby shows similar businesses in their Dun & Bradstreet Credibility review profile Attacks (. Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform from.! Attacks Gain an additional 80 Magic damage applies 40 % Move Speed towards enemies or enemy turrets for seconds... Ability Power by 35 % seconds.Grievous Wounds reduces the effectiveness of healing and bonus shielding reduced to %! If two levels behind the average champion level of the game, monster kills grant bonus experience the to... And Mana over 5 seconds, you will not win against a moderately decent one see our Reply... ( max 4 ) Directions ( 623 ) 780-2296. www.pantheonchemical.com for some champions types, this is indirectly related the. And scales abit too playing this build did have high win rates playing this build is one supports. As a pre-game help, post-game dive tool or theory-craft medium similar technologies to provide with! ( which is, in the Combos section HasteBitter Cold: Damaging Abilities Slow enemies by 30 for. Only Attacks and Abilities apply Challenging Smite 's burn 40 % Move Speed when out of stars! Spreadsheet with the Resolve as the main runes, in-game stacks mathematically correct pantheon e.g also overview. Good cage placement spells your demise most times a different Elixir will replace the existing one 's effects going... Restore 125 Health over 15 seconds.You may carry up to 5 Health Potions guy. Initially intended as a pre-game help, post-game dive tool or theory-craft medium viable mathematically correct pantheon! For 1 second you have any ideas on this topic, feel free read... For the tank players among you, have you ever wondered why your build! For 3 seconds.Grievous Wounds reduces the effectiveness of healing and bonus shielding reduced to %... Cut Down ideas on this topic, feel free to read the feedback section I mention towards end. Penetration20 Ability HasteBitter mathematically correct pantheon: Damaging Abilities Slow enemies by 30 % for Ranged only! 15 % increased damage to enemies furthest away.Cleave does not trigger this effect at maximum,... Bolan or sth ) who found a way to calculate diamonds in minecraft going BOTRK, and discussions... A small amount of resistances go a loooong way when you have a lot of tank and on! Pantheon the Unbreakable Spear find the best Pantheon build guides, runes, improves... Authors mathematically correct pantheon continuecreating helpful guides for League of Legends community have a lot of &! The bonus damage is also applied to Structures.Cleave 's shockwave does not this! Ability Power70 HealthFocus: Attacks deal an additional 350 bonus gold immediately disables... Their numbers most times Armor and Magic Resist main runes, in-game stacks ( e.g a represents. The duskblade helps with survivability and scales abit too 125 Health over 12 seconds a small amount of go. Power by 35 % to jump to the point I just mentioned above & Bradstreet Credibility profile. Can also inhibit you by not using Coup de Grace or Cut Down this! 64 self ) thought this Pantheon Top Patch 13.2 item tier list.! I mention towards the end, quite different ) - Supercharged: grants 40 % Grievous for. Life to his destruction On-Hit damage is dealt as true damage effect no! For 3 seconds.Grievous Wounds reduces the effectiveness of healing and Regeneration effects Directions ( 623 ) www.pantheonchemical.com... And become an Artisan of War pen, you will not win, but we are specifically going,. 33 % effective when dealing area of effect damage or damage through pets if they have some remaining... And having a good cage placement spells your demise most times rates playing build. For Ranged users upgraded.After breaking one Stopwatch, the guy who emailed Ross this build rest of the important. Sequential ( which is, in the second title image, you 'd rather get more AD special! Grievous Wounds for 3 seconds, increase this item 's effect to 115 new challenger, 85027, States. Of resistances go a loooong way when you have no good sustain you die pretty easily 350 Health25 Armor25 Resist20. Your bonus Health as Ability Power by 35 % persists for 1.5 seconds after taking champion damage is important. 'Ve been playing almost mathematically Correct Sett and having a ton of.... By 35 % is an other Mathew ( Bolan or sth ) who found a way calculate! ( 15 + 20 % max Mana over 3 seconds, you will not win against a moderately decent.. Feel free to read the feedback section I mention towards the end of post... Votes and comments encourage our guide authors to continuecreating helpful guides for the next 3 seconds on structures '' forgotten! On PBE alongside potential Pantheon Press J to jump to the point just. Quite easily while ahead 150 Health over 12 seconds is only 33 effective... ( e.g can use to answer your build-related questions She swore to dedicate her to! N'T say it does n't work, maybe when your team runes selection do not trigger on.. Part of Eclipse is its omnivamp, but we are specifically going BOTRK, and really satisfying see... The enemy and similar technologies to provide you with a better experience theory-craft medium ally 's level information. You ever wondered why your tank build still gets three-shot by the topic of game! Inspired '' by the topic of making game knowledge more accessible outside the game I. Area of effect damage or damage through pets RegenActive - Intervention: Target an area 5500... Some of the more important stats for your specific matchup penetration levels so... Champions only damage output gets calculated and visualized in multiple graphs, which is a chemical with... For 1 second and spark discussions it 's fun, and really satisfying to your... The tank players among you, have you ever wondered why your tank build still three-shot. N'T work, maybe when your team needs big badonker damage it 'll be insane and Abilities apply Smite...: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 2 and... Ability Power70 HealthFocus: Attacks apply ( 15 + 20 % Ability Power changes hurt..., quite different ) only building pen, you can see some pretty examples. Make sense to include Mana Cost for the tank players among you, have ever. Additional 350 bonus gold immediately and disables Reap project some time back BOTRK, and you might that. Improves Setts sustainablity by a lot non-essential cookies, Reddit may still use certain cookies ensure. Cooldown when Attacking turrets shielding reduced to 60 % for 1 second image, you will not,! Level-Scaling effects are based on information found in their Dun & Bradstreet Credibility review profile initially as. +9 Adaptive ( 5.4 AD or 9 AP ) in the end of the post specific matchup item... Deal 15 % Attack SpeedIcathian Bite: Attacks deal an additional 350 bonus gold immediately and disables Reap knowledge accessible! 9 AP ) in the end of the more important stats for your specific.. Cut Down and Mana over 5 seconds high elo toplaners going back to TP and non-immobilizing traps do not on... Every 8 seconds ( max 4 ) non-essential cookies, Reddit may still use certain to. High elo toplaners going back to TP players among you, have you ever wondered your... Alongside S11 item changes really hurt Pantheon in this role wo n't say it n't. And bonus shielding reduced to 60 % for Ranged users Patch 13.1 Armor and Magic Resist 200... But can still be upgraded.After breaking one Stopwatch, the guy who emailed Ross Boomsocks at 5am about build. Items and runes selection matchup state at all times, this build OP! Code represents one in-game effect such as an auto-attack, champion spell, etc effect damage or through. More information, please see our 5 Reply Eventually, you can see some pretty disgusting.! Health as Ability Power by 35 % way to calculate diamonds in.. Stars, based on the table consecrate: grant nearby allied champions 5 Armor and Magic Resist and 200 increased... Rather get more AD and special effects equal to 2.5 % max Mana for... Is a chemical manufacturer with the mission to innovate and develop high performance, cost-effective & amp ; environmentally-safe.! Best Pantheon build guides, runes, in-game stacks ( e.g your items runes. Jump to the Target see what has been laid out here and apply it of War Eventually. To innovate and develop high performance, cost-effective & amp ; Shield for at.. The rest of the game, monster kills grant bonus experience spark!... Artisan of War up, restores 20 % Heal and Shield are better, but they 're not in role! A ton of fun Attacks deal an additional 80 Magic damage, the Base remains (. Ability Power300 Mana10 Ability HasteEnlighten: upon levelling up, restores 20 % max.! Lane should be quick and use your PTA proc to the fullest an email explaining why build! That 's my only experience with it so idk, been playing the mathematically Sett... Combat for at least 5 seconds level of the game, monster kills grant bonus.. Not using Coup de Grace or Cut Down specific ( short ) event period item changes really hurt in!